Work & Experiments

I build new ways for people to interact with computers—especially visual tools, sensor-driven interfaces, and on-device AI. Selected work from more than a decade of products, open-source software, and experiments.

Additional Projects apps, tools & demos
  • Rampart-CoreML (2026) — CoreML port of the Rampart PII-detection model.
  • TiktokenSwift (2025) — Swift bindings for OpenAI's tiktoken tokenizer via UniFFI.
  • Diffusion Demo (2025) — SwiftUI demos for Inception Labs' diffusion model.
  • Visual iMessage (2024) — A prototype that describes images inline in an iMessage thread.
  • 3D Matrix Operation Visualizer (2024) — Real-time 3D transform demo in Swift—the math behind Stitch's 3D system.
  • ASL Classifier (2020) — On-device American Sign Language detection with CoreML.
  • Peer-to-Peer Audio (2019) — An iOS push-to-talk prototype combining live audio channels with nearby-device discovery.
  • ESC10-CoreML (2018) — CoreML sound-classification model trained on the ESC10 dataset.
  • Whistlr (2017) — An iOS contact-sharing prototype that transmitted data through audio signals.
  • Gesture Recognition on iOS (2016) — Integrating the Gesture Recognition Toolkit into an iOS app.
  • Delay Tracker (2015) — My first iOS app, built to help Amtrak passengers understand and report rail delays.
Selected Client Work product engineering for other teams
  • Sandbar Audio App Prototype (2024) — A low-latency, bidirectional voice-agent prototype for iPhone.
  • Meter VPN App (2023) — Native macOS software for Meter customers to access their VPN.
  • Dusty Robotics iPad (2021–2022) — iPad software for a construction-robotics field-layout system.
  • Tlon Pocket (2021–2022) — The first version of Pocket, an iOS chat app for Urbit.